using System.Collections;
using System.Collections.Generic;
using GGameFramework.Core.FSM;
using GGameFramework.Runtime;
using UnityEngine;

namespace GGameFramework.Runtime
{
    public class FsmComponent : FrameworkComponent
    {
        public override FrameworkComponentPriority Priority => FrameworkComponentPriority.Pre;
        
        public FsmManager FsmManager { get; private set; }
        
        protected override void Awake()
        {
            base.Awake();
            FsmManager = FrameworkEntry.GetModule<FsmManager>();
        }
    }

}
